Hope all you had a great and enjoyable holiday season, I know mine was both relaxing and entertaining. Just prior to leaving for my parents for the week, I got in another 1500 point game with my Wolves & IG (same list as below). This time, I came up against a very strong player (only had 2 losses at Adepticon 40k championships) who brought his Eldar to the table. He ran a mixed foot/mobilzed list, but had in several forge world units (a flyer with lances, a skimmer with a D cannon on it (for 125 points I add, one of a few things I think is under-costed from forgeworld), and another small skimmer with lances (hornet?)). We played a pitched battle/the scouring mission (where fast attack can score) and had 6 objectives with randomized values. I did end up winning the game (my 5th in a row!), however this game is more about the strategy Ive been employing with my loganwing drop list: Quarter Domination.
Ive found that in a standard 40k game, unless castling, a player will deploy with his forces distributed across the table edge (taking advantage of terrain, to approach objectives, etc). While I typically deploy in a similar fashion, I do have several units in reserve in the form of my drop pod units and Vendetta. Now, both players will advance some units across the board to assault or control the middle while holding others back in order to either shot heavy weapons, remain on objectives, or in terrain early in the game. With my heavy hitting units in the drop pods, Ive been able to overwhelm my past few opponents on about a third of the table (typically a flank) with both any advancing units on that side along with the drop pods (which contain over 850 points of my 1500 point army). As a result, I quickly collapse that flank while typically crushing the units which were deployed on that side. I then force my opponent to try and neutralize the threat at its flank while continuing the attack from my board edge on the other flank, all the while my opponent is down a few units lost from my drop assault (see how I leverage the combi-weapons on wolf guard to get that initial shock). Since the drop pods provide instant board control, Ive been able to pick the flank I want to advance on without sending any prior indications to my opponent (unlike when one typically moves on a flank in transports).
While earlier on I hadn't noticed this was a tactic I was consciously leveraging, its become very apparent in my last 3 games, as I have repeated the same maneuver against my opponent. In all 3 games, it ended up that ~65% of the combat and shooting was occurring in a single table quarter as a result of this, and it got me thinking of how I was employing this same strategy over and over again to dominate a quarter of the table early on, forcing my opponent to react. An obvious counter to this is to castle, however with the prevalence of multi-objective games in 6th ed, castling is a much less seen deployment type than in 5th (when only 33% of the games were multi-objective).